Personal product craft project: a playable Unity RPG blending narrative systems, pixel-art direction, writing, and hands-on implementation.
Artifact pass pending before public launch: replace placeholders with the trailer, gameplay stills, environment art, and character sprites.
Purry! presents a humorous take on the afterlife: average humans, trapped between Hell and Heaven, experience Purgatory as “the most average place possible.” The result is a corporate-themed limbo — equal parts mundane and absurd — that players navigate through exploration, dialogue, and a little bit of chaos.
As designer, developer, and writer, I owned the project end-to-end: concept, narrative, pixel-art direction, Unity implementation, and the translation of a weird little premise into playable systems.
I'm here to listen, collaborate, and design solutions that make impact.
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